AoeStats
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QS Arena

503457619Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 82m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Vietnamese · Romania
959
+22
🇷🇴 Spanish · Romania
907
+16
🇷🇴 Magyars · Romania
895
+39
🇬🇧 Persians · United Kingdom
957
-41
🇳🇱 Maya · Netherlands
926
-16
🇬🇧 Byzantines · United Kingdom
850
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 3,043 9:09 16:47 31:07 ⛏ Fast Castle
32 2,611 9:29 13:56 36:17 ⛏ Fast Castle
31 2,532 7:50 13:16 26:32 ⛏ Fast Castle
25 2,076 8:57 16:44 39:00 ⛏ Fast Castle
17 1,381 9:18 13:29 37:55 ⛏ Fast Castle
15 1,219 7:09 13:44 27:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,200 40,535 29,450 6,200 130,385 153,620
52,250 33,220 32,755 2,860 121,085 128,589
38,220 30,470 45,375 2,800 116,865 127,242
53,880 29,695 17,665 4,300 105,540 107,365
41,975 45,565 11,065 2,995 101,600 121,555
18,415 21,760 28,605 5,520 74,300 87,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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