AoeStats
← ZSalsero

Arabia

503457264Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 60m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Saracens · Croatia
1177
+19
🇺🇸 Huns · United States
1105
+22
vs
🇹🇷 Britons · Türkiye
1351
-25
🇹🇷 Persians · Türkiye
1136
-38
Player eAPM Actions Feudal Castle Imperial Opening
58 3,491 9:09 24:31 37:06 ⚔ Archer Rush
36 2,152 11:12 17:15 39:28 ⚔ Skirmisher Rush
27 1,654 9:55 27:07 40:29 ⚔ Scout Rush
19 1,129 10:42 26:50 55:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,540 11,576 27,120 3,900 81,136 82,607
26,990 29,349 16,630 5,340 78,309 80,513
23,755 23,295 10,310 3,760 61,120 67,650
18,035 7,908 9,870 325 36,138 38,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.