AoeStats
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Arabia

503457246Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 44m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
924
+14
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924
+14
🇨🇭 Maya · Switzerland
953
-17
🇨🇭 Saracens · Switzerland
825
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,861 11:09 22:12 ⛏ Fast Castle
39 1,700 14:08 19:08 40:18 ⛏ Fast Castle
28 1,252 11:01 22:41 ⚔ Archer Rush
23 1,010 10:42 15:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,405 11,730 5,350 200 28,685 33,805
14,555 8,490 2,450 1,700 27,195 30,120
7,765 5,744 2,195 1,600 17,304 17,892
9,015 4,340 910 725 14,990 15,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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