AoeStats
← Vincitore7

Arabia

503457124Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 87m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vikings · Netherlands
894
+12
🇳🇱 Mongols · Netherlands
795
+16
🇩🇪 Goths · Germany
794
-14
🇩🇪 Britons · Germany
794
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 3,556 10:20 22:11 44:17 ⚔ Skirmisher Rush
31 2,717 10:43 25:17 49:26 ⚔ Archer Rush
23 1,991 11:56 24:20 52:08 ⚔ Scout Rush
9 789 10:06 23:11 49:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,810 25,588 16,365 5,800 99,563 116,394
39,920 22,069 13,580 2,900 78,469 84,016
14,660 28,818 14,475 1,785 59,738 66,524
18,130 16,680 12,655 3,300 50,765 61,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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