AoeStats
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Black Forest

503457044Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 71m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Britons · Bulgaria
662
+17
🇧🇪 Celts · Belgium
652
+17
🇺🇸 Mongols · United States
634
+18
🇲🇽 Romans · Mexico
699
-18
🇲🇽 Japanese · Mexico
692
-18
🇲🇽 Bohemians · Mexico
652
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,806 17:08 28:41 34:19 ◆ FC into Fast Imp
21 1,500 11:39 20:23 36:23 ⛏ Fast Castle
21 1,468 15:52 28:43 45:12 ⚔ Drush into Towers
18 1,251 13:47 21:53 36:40 ⛏ Fast Castle
17 1,187 13:17 25:40 33:49 ⛏ Fast Castle
12 871 17:51 26:40 35:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,380 42,687 28,445 3,830 114,342 120,048
36,750 32,940 31,705 3,950 105,345 117,406
32,500 32,900 21,630 5,020 92,050 114,787
28,690 30,682 23,300 4,555 87,227 104,028
26,750 33,508 13,215 4,570 78,043 83,434
15,080 23,262 18,865 2,990 60,197 90,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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