AoeStats
← Gerrson

Black Forest

503456888Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 48m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1153
+13
🇺🇸 Ethiopians · United States
1131
+14
vs
🇧🇷 Persians · Brazil
1103
-14
🇧🇷 Britons · Brazil
1079
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,400 12:09 16:20 34:15 ⛏ Fast Castle
25 1,243 11:00 15:21 30:33 ⛏ Fast Castle
24 1,169 12:46 17:26 32:44 ⛏ Fast Castle
12 609 11:40 20:19 36:52 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,240 19,953 20,940 3,850 72,983 84,726
34,535 18,460 12,910 3,785 69,690 93,050
19,445 14,038 10,800 2,415 46,698 71,724
8,210 7,100 2,615 1,035 18,960 26,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.