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503456849Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 44m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1079
+16
🇩🇪 Jurchens · Germany
1074
+16
🇩🇪 Tatars · Germany
1072
-16
🇩🇪 Teutons · Germany
1072
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,066 10:37 21:41 ⚔ Archer Rush
27 1,188 10:02 21:20 40:03 ⚔ Archer Rush
24 1,068 12:54 23:03 ⚔ M@A FC
13 582 11:09 15:53 38:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,215 12,680 12,315 875 39,085 39,858
9,050 10,365 9,360 2,725 31,500 34,169
8,685 12,725 8,210 950 30,570 33,593
4,975 6,385 1,485 675 13,520 13,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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