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Black Forest

503456844Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 33m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Burgundians · Poland
684
+9
🇵🇱 Ethiopians · Poland
684
+9
🇵🇱 Aztecs · Poland
684
+9
🇵🇱 Chinese · Poland
622
+11
🇨🇱 Britons · Chile
672
-16
🇫🇷 Bohemians · France
503
-9
🇨🇳 Italians · China
438
-7
🇺🇸 Cumans · United States
422
-6
Player eAPM Actions Feudal Castle Imperial Opening
26 855 12:34 32:52 ⚔ Archer Rush
20 650 12:07 21:23 ⛏ Fast Castle
11 360 12:47 26:30 ⛏ Fast Castle
10 349 13:25 26:12 ⚔ Scout Rush
9 297 14:40 26:51 ⛏ Fast Castle
8 258 12:27 25:04 ⛏ Fast Castle
7 238 13:01 26:24
5 164 12:59 28:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,600 5,210 6,995 100 24,905 29,554
7,515 5,940 2,215 750 16,420 20,457
8,570 4,715 1,500 750 15,535 19,564
7,775 5,655 1,390 100 14,920 18,237
8,170 4,425 1,400 750 14,745 20,182
5,765 4,936 680 1,400 12,781 16,741
4,945 4,267 405 215 9,832 10,583
3,425 2,905 350 685 7,365 12,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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