AoeStats
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Black Forest

503456838Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 25m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1044
+14
🇩🇪 Khmer · Germany
1043
+14
🇵🇱 Bohemians · Poland
994
-36
🇵🇱 Byzantines · Poland
994
-36
Player eAPM Actions Feudal Castle Imperial Opening
40 1,026 15:02 22:14
30 777 12:59 19:23 ⛏ Fast Castle
24 617 11:30 22:17 ⚔ Scout Rush
18 467 15:01 18:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,500 4,449 775 200 10,924 11,932
5,760 3,153 1,600 160 10,673 11,046
4,965 3,185 275 100 8,525 9,210
3,730 3,118 250 100 7,198 8,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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