AoeStats
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503456742Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 28m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
937
+7
🇻🇳 Lithuanians · Vietnam
833
+11
🇮🇹 Celts · Italy
827
+11
🇫🇷 Britons · France
745
+14
🇭🇷 Magyars · Croatia
759
-13
🇬🇷 Franks · Greece
752
-12
🇮🇹 Goths · Italy
690
-10
🇨🇦 Britons · Canada
650
-8
Player eAPM Actions Feudal Castle Imperial Opening
50 1,426 9:44 17:53
32 906 10:25 15:55 ⛏ Fast Castle
17 475 10:40 ⚔ Scout Rush
15 421 10:28 14:59 ⛏ Fast Castle
13 385 11:44 21:36 ⛏ Fast Castle
13 379 10:19 14:18 ⛏ Fast Castle
12 347 11:50 22:26
8 217 10:05 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,265 5,360 1,810 300 14,735 15,858
7,590 5,168 340 300 13,398 14,625
6,320 2,925 875 100 10,220 14,122
4,930 3,310 1,550 100 9,890 12,592
5,400 4,050 200 200 9,850 11,612
4,380 3,098 365 750 8,593 9,726
3,090 2,110 210 0 5,410 6,804
1,800 2,105 320 305 4,530 7,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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