AoeStats
← carloslicear

Black Forest

503456540Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 2m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
1027
+13
🇩🇪 Berbers · Germany
1012
+14
🇩🇪 Franks · Germany
907
+18
🇲🇽 Bulgarians · Mexico
983
-16
🇸🇪 Wu · Sweden
974
-16
🇦🇷 Turks · Argentina
927
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 137
37 87
33 78
27 65
17 40
16 39

Resources

Player Food Wood Gold Stone Spent Collected
350 9 50 0 409 383
200 100 0 0 300 185
150 0 50 0 200 142
100 25 50 0 175 236
50 50 50 0 150 133
0 100 0 0 100 84
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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