AoeStats
← BRK4509

Arabia

503456494Analyzed
1v1 RM · 2mo ago on Aug 31, 2026· 106m 4s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
257
+9
vs
🇹🇷 Italians · Türkiye
96
-9
Player eAPM Actions Feudal Castle Imperial Opening
11 1,208 11:23 23:12 42:29 ⛏ Fast Castle
7 721 16:45 37:24 46:59 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,115 28,673 17,480 3,615 81,883 169,695
21,675 18,365 19,315 3,605 62,960 77,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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