AoeStats
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QS Arena

503456358Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 81m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
913
+17
🇨🇦 Teutons · Canada
860
+20
🇪🇸 Celts · Spain
1062
-23
🇪🇸 Byzantines · Spain
815
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 3,215 7:52 18:12 23:38 ◆ FC into Fast Imp
30 2,468 8:46 16:10 35:25 ⛏ Fast Castle
21 1,731 8:59 15:32 37:07 ⛏ Fast Castle
14 1,156 11:53 22:07 36:15 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
47,335 26,030 18,535 3,740 95,640 106,202
36,035 24,830 18,725 2,745 82,335 93,458
38,295 12,770 23,185 2,550 76,800 141,835
36,675 19,690 12,105 4,780 73,250 78,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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