AoeStats
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Nomad

503456339Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 52m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
1478
+11
🇵🇱 Malians · Poland
1437
+13
🇬🇧 Malay · United Kingdom
1358
+17
🇹🇷 Spanish · Türkiye
1380
-14
🇹🇷 Italians · Türkiye
1379
-14
🇹🇷 Persians · Türkiye
1349
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,847 14:06 23:38 38:50 ⛏ Fish Boom into Fire Galleys FC
51 2,647 12:58 16:50 34:18 ⛏ Fish Boom FC
36 1,895 13:35 17:33 40:18 ⛏ Fish Boom FC
32 1,653 12:53 20:46 37:29 ⚔ Fish Boom into Archers into Fire Galleys
30 1,557 13:55 21:58 32:08 ⛏ Fish Boom into Fire Galleys FC
25 1,311 14:15 24:24 48:55 ⚔ Fish Boom into Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
36,175 18,315 16,835 4,820 76,145 83,250
27,310 21,711 11,715 2,250 62,986 75,279
25,175 12,798 13,625 3,650 55,248 56,225
19,995 13,275 12,490 1,800 47,560 52,150
12,415 16,721 10,020 765 39,921 48,748
7,045 10,671 5,170 3,115 26,001 30,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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