AoeStats
← Chooza

Black Forest

503456100Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 55m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
924
+12
🇨🇭 Vietnamese · Switzerland
863
+15
vs
🇩🇪 Italians · Germany
864
-15
🇲🇽 Vietnamese · Mexico
819
-31
Player eAPM Actions Feudal Castle Imperial Opening
27 1,525 13:41 22:31 37:05 ⛏ Fast Castle
24 1,329 12:08 16:17 36:49 ⛏ Fast Castle
15 823 11:47 21:26 37:41 ⛏ Fast Castle
13 704 12:34 16:46 32:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,680 21,292 19,435 2,465 68,872 79,822
28,420 20,195 17,755 2,325 68,695 81,390
16,350 24,750 16,360 3,120 60,580 81,525
18,325 16,556 11,145 3,500 49,526 57,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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