AoeStats
← Daan

Arabia

503456044Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 46m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Poles · South Africa
814
+14
🇺🇸 Mongols · United States
776
+16
🇳🇱 Byzantines · Netherlands
775
-15
🇵🇹 Malay · Portugal
770
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,166 9:43 21:27 41:16 ⚔ Archer Rush
33 1,539 9:53 20:00 40:17 ⚔ Scout Rush
17 774 10:08 22:51 42:41 ⚔ Scout Rush
15 673 12:18 31:02 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,065 9,673 9,610 2,150 39,498 44,008
13,030 10,424 4,500 1,850 29,804 33,847
10,355 9,260 5,140 3,090 27,845 31,520
6,300 7,063 870 1,295 15,528 17,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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