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503455592Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 50m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1290
+10
🇦🇷 Khmer · Argentina
1163
+15
vs
🇦🇷 Ethiopians · Argentina
1162
-13
🇳🇱 Inca · Netherlands
1139
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,539 10:45 14:21 34:04 ⛏ Fast Castle
37 1,866 10:47 14:53 42:53 ⚔ FC into Archers
28 1,447 11:30 14:29 45:42 ⚔ FC into Archers
16 821 10:41 18:19 39:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,565 17,395 10,850 3,450 55,260 59,223
23,770 14,150 10,910 3,765 52,595 59,135
19,540 15,195 7,960 1,050 43,745 51,222
19,930 13,465 6,565 3,135 43,095 47,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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