AoeStats
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QS Arena

503455545Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 68m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vikings · Brazil
649
+13
🇧🇷 Malay · Brazil
603
+15
🇺🇸 Jurchens · United States
573
+17
🇮🇳 Ethiopians · India
567
+17
🇨🇿 Spanish · Czechia
638
-21
🇨🇿 Cumans · Czechia
625
-17
🇨🇿 Britons · Czechia
587
-25
🇨🇿 Khmer · Czechia
499
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,858 10:04 17:12 30:19 ⛏ Fast Castle
18 1,223 8:58 15:43 36:52 ⛏ Fast Castle
13 906 9:21 26:24 37:07 ⚔ Archers into Skirms
12 807 12:30 28:34 40:05
9 586 8:00 17:28 56:19 ⛏ Fast Castle
8 555 8:14 26:32 42:55 ⚔ Archer Rush
8 580 9:44 27:56 ⚔ Archer Rush
5 346 8:31 26:23 43:31

Resources

Player Food Wood Gold Stone Spent Collected
33,970 14,635 17,235 7,575 73,415 90,831
36,775 13,200 15,565 5,750 71,290 92,845
33,240 14,700 18,500 2,350 68,790 88,717
22,550 24,880 10,395 4,030 61,855 83,223
28,390 10,565 16,635 4,475 60,065 88,243
16,900 10,110 7,865 1,700 36,575 37,024
11,650 13,375 5,930 1,400 32,355 34,822
14,225 10,970 4,950 1,400 31,545 42,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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