AoeStats
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QS Arena

503455503Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 39m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1042
+18
🇩🇪 Khmer · Germany
1042
+18
🇩🇪 Spanish · Germany
1136
-20
🇩🇪 Khmer · Germany
1057
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 1,895 8:20 11:59 37:05 ⛏ Fast Castle
43 1,708 8:09 12:32 30:34 ⛏ Fast Castle
35 1,397 8:25 12:57 ⛏ Fast Castle
16 622 8:40 13:04 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,030 11,950 9,755 2,250 40,985 45,701
13,820 18,345 6,550 1,795 40,510 42,958
16,435 9,550 7,130 850 33,965 36,607
8,765 8,578 920 1,090 19,353 19,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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