AoeStats
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QS Arena

503455412Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 40m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
992
+16
🇩🇪 Britons · Germany
949
+48
vs
🇳🇱 Bengalis · Netherlands
983
-17
🇳🇱 Portuguese · Netherlands
983
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 996 8:29 14:08 30:46 ⛏ Fast Castle
24 977 9:24 18:08 — ⛏ Fast Castle
13 529 8:17 14:21 39:27 ⛏ Fast Castle
11 445 8:20 13:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,305 9,670 5,765 1,600 24,340 26,234
7,200 9,230 4,260 1,500 22,190 27,847
5,250 5,965 1,665 1,650 14,530 17,901
4,165 5,385 2,285 850 12,685 14,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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