AoeStats
← Schweindals | LordN00bius

Black Forest

503455096Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 72m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
938
+13
🇩🇪 Lithuanians · Germany
861
+17
🇫🇷 Armenians · France
905
-46
🇮🇹 Italians · Italy
851
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,276 15:07 23:17 39:02 ⛏ Fast Castle
22 1,590 12:07 21:55 35:26 ⚔ FC into Skirms
17 1,228 12:27 16:37 33:29 ⛏ Fast Castle
10 722 16:47 24:18 65:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,395 26,407 19,660 6,055 89,517 105,411
38,210 22,888 15,395 4,515 81,008 94,956
20,685 17,794 9,285 2,255 50,019 61,597
17,415 19,469 3,600 1,150 41,634 47,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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