AoeStats
← Jules

Yucatan

503455091Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 30m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1115
+16
🇩🇪 Persians · Germany
1115
+16
🇩🇪 Persians · Germany
1122
-16
🇩🇪 Britons · Germany
1108
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,167 11:42 ⚔ M@A into Skirms
30 907 12:11 16:08 ⛏ Fast Castle
28 841 10:30 23:26 ⚔ Archer Rush
27 828 11:44 17:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,585 3,918 2,775 200 12,478 13,533
6,425 3,130 2,165 100 11,820 13,126
5,220 3,800 2,345 135 11,500 13,412
5,350 4,175 1,005 0 10,530 11,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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