AoeStats
← KhanShinnok

Arabia

503455080Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 38m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1345
+11
🇩🇪 Hindustanis · Germany
1305
+13
🇩🇪 Vietnamese · Germany
1305
+13
🇩🇪 Georgians · Germany
1304
+13
vs
🇹🇷 Vietnamese · Türkiye
1265
-14
🇺🇸 Burmese · United States
1225
-12
🇺🇸 Malay · United States
1220
-12
🇫🇷 Slavs · France
1216
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 2,481 9:28 25:28 — ⚔ Scout Rush
45 1,720 10:15 23:54 37:05 ⚔ Archer Rush
43 1,649 9:59 24:05 37:37 ⚔ M@A into Skirms into Archers
41 1,577 11:01 25:16 — ⚔ Archers into Skirms
40 1,533 9:47 22:44 — ⚔ Scout Rush
37 1,419 11:25 26:33 — ⚔ Archers into Skirms
24 902 11:01 15:41 — ⛏ Fast Castle
24 923 9:58 20:59 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,975 10,543 6,925 300 29,743 32,228
14,235 8,932 5,770 200 29,137 35,765
10,905 11,671 5,225 200 28,001 31,063
14,655 6,159 4,900 2,150 27,864 30,461
14,050 8,030 4,305 980 27,365 30,351
10,600 10,055 4,640 850 26,145 31,377
9,490 4,328 3,470 0 17,288 17,557
6,610 7,700 1,295 100 15,705 16,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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