AoeStats
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Coastal Forest

503454842Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 58m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1153
+12
🇩🇪 Wu · Germany
1153
+12
🇩🇪 Teutons · Germany
1080
+16
🇨🇦 Bulgarians · Canada
1087
-14
🇹🇷 Persians · Türkiye
1086
-14
🇦🇹 Vietnamese · Austria
1051
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 3,014 10:16 18:13 45:25 ⛏ Fish Boom FC
42 2,466 11:46 24:04 36:50 ⚔ Fish Boom into Scouts
25 1,440 11:19 27:50 43:38
22 1,249 11:15 21:00 35:13 ⚔ Drush FC
18 1,034 11:07 19:51 42:57 ⛏ Fast Castle
17 999 11:43 18:56 41:12 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,055 11,535 22,775 2,700 70,065 85,231
20,650 20,623 15,895 2,285 59,453 66,066
22,390 19,754 8,855 5,505 56,504 77,991
13,795 16,790 7,915 1,205 39,705 44,599
20,265 8,678 6,345 3,990 39,278 44,159
16,585 7,710 5,380 2,175 31,850 33,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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