AoeStats
← seamusgalla

Arabia

503454630Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 66m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1052
+14
🇩🇪 Malay · Germany
1052
+14
🇮🇪 Muisca · Ireland
1029
-15
🇺🇸 Khmer · United States
989
-35
Player eAPM Actions Feudal Castle Imperial Opening
45 2,981 11:31 21:27 44:54 ⚔ Archer Rush
34 2,264 9:42 22:25 56:13 ⚔ Archers into Skirms
26 1,708 11:24 18:50 40:52 ⚔ Scout Rush
22 1,485 8:54 23:01 40:51 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,260 11,311 16,880 4,005 60,456 69,724
29,435 17,663 10,710 2,450 60,258 75,528
19,410 20,735 10,385 3,105 53,635 55,307
14,440 14,701 15,040 2,170 46,351 65,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.