AoeStats
← Leasdon

Nomad

503454627Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 42m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Persians · Slovakia
1048
+14
🇸🇰 Britons · Slovakia
1030
+15
🇬🇧 Huns · United Kingdom
1017
-15
🇬🇧 Vietnamese · United Kingdom
994
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,105 15:32 21:49 28:58 ⛏ Fish Boom FC
24 1,016 12:44 25:32 ⚔ Towers FC
23 988 13:33 32:22 ⚔ Fish Boom into Archers
22 918 14:19 27:18 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,875 10,195 5,065 1,600 28,735 30,079
6,270 8,296 4,425 1,210 20,201 23,665
7,200 7,700 2,745 1,910 19,555 19,901
6,835 6,270 1,115 2,805 17,025 17,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.