AoeStats
← FatDuke3

QS Arena

503454623Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 31m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Goths · Italy
895
+16
🇮🇹 Wei · Italy
870
+17
🇺🇸 Georgians · United States
911
-17
🇮🇳 Turks · India
877
-43
Player eAPM Actions Feudal Castle Imperial Opening
44 1,399 8:19 15:15 25:21 ⛏ Fast Castle
23 736 10:37 22:14
14 435 9:00 14:46 ⛏ Fast Castle
2 69

Resources

Player Food Wood Gold Stone Spent Collected
8,845 7,075 4,115 295 20,330 23,606
9,320 6,135 3,130 650 19,235 22,980
8,505 6,400 2,540 850 18,295 22,461
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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