AoeStats
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Nomad

503454474Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 81m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Lithuanians · Ukraine
616
+18
🇵🇱 Poles · Poland
599
+18
🇺🇸 Teutons · United States
684
-19
🇷🇺 Poles · Russia
622
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 2,507 15:46 23:38 41:17 ⚔ Fish Boom into Scouts
25 2,043 15:00 29:31 81:00
21 1,728 18:22 28:27 46:06 ⚔ Fish Boom into Drush FC into Scouts
12 971 17:28 25:14 47:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,075 30,704 14,835 5,100 89,714 117,836
30,195 28,860 16,135 3,015 78,205 90,990
28,360 25,204 10,015 965 64,544 64,428
19,965 11,286 13,090 3,310 47,651 52,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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