AoeStats
← Charlie Martel

Black Forest

503454460Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 99m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
1110
+17
🇫🇷 Franks · France
1103
+18
🇫🇷 Byzantines · France
1241
-22
🇫🇷 Jurchens · France
1034
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 2,709 12:46 16:45 41:36 ⛏ Fast Castle
20 1,992 12:53 18:01 39:40 ⛏ Fast Castle
18 1,769 12:23 17:02 32:38 ⛏ Fast Castle
16 1,570 11:48 17:24 36:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,405 56,003 31,535 5,180 175,123 201,925
80,140 30,116 58,155 4,610 173,021 189,058
65,260 20,025 66,020 5,180 156,485 169,790
52,055 48,307 34,485 5,055 139,902 160,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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