AoeStats
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Team Islands

503453920Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 53m 27s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Hindustanis · France
753
+21
🇫🇷 Japanese · France
753
+21
vs
🇵🇱 Berbers · Poland
775
-17
🇪🇸 Poles · Spain
721
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,057 12:40 19:53 43:26 ⛏ Fast Castle
16 882 12:12 20:15 37:04 ⚔ Fish Boom FC into Scouts
14 747 12:29 25:55 40:06 ⛏ Fish Boom
11 577 14:58 27:10 — ⚔ Fish Boom into Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,110 21,484 21,355 1,975 75,924 81,144
26,570 15,245 15,185 4,300 61,300 63,164
20,865 11,696 9,640 3,000 45,201 48,783
5,435 7,350 2,410 1,525 16,720 19,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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