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503453686Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 26m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1131
+14
🇺🇸 Magyars · United States
1077
+16
vs
🇹🇷 Aztecs · Türkiye
1115
-17
🇹🇷 Burgundians · Türkiye
1047
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 974 9:51 22:17 — ⚔ Scouts into Archers
30 788 11:02 20:22 — ⛏ Fast Castle
26 681 11:42 16:20 — ⛏ Fast Castle
21 556 10:56 15:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,875 4,013 3,055 685 13,628 13,445
5,055 4,030 1,680 100 10,865 11,411
4,910 4,262 505 650 10,327 11,121
3,805 2,305 1,285 1,300 8,695 9,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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