AoeStats
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Black Forest

503453474Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 55m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
892
+15
🇦🇷 Inca · Argentina
888
+16
🇫🇷 Wei · France
872
+16
🇺🇸 Britons · United States
853
+17
🇳🇱 Britons · Netherlands
1000
-71
🇳🇱 Britons · Netherlands
933
-49
🇳🇱 Vietnamese · Netherlands
808
-13
🇳🇱 Vikings · Netherlands
776
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,485 14:59 19:12 40:44 ⛏ Fast Castle
26 1,410 11:31 18:03 32:46 ⛏ Fast Castle
25 1,374 11:37 22:14 41:23 ⚔ Drush into Skirms
19 1,029 12:20 26:23 45:12
17 963 15:00 23:12 37:30 ⛏ Fast Castle
16 878 12:22 24:02 46:25 ⚔ Archer Rush
14 748 12:39 25:44 40:55 ⚔ Archers into Scouts
9 519 19:02 33:36 54:00 ⚔ Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,655 22,200 15,570 1,230 66,655 71,341
29,795 20,332 9,960 4,045 64,132 66,284
29,455 12,955 18,555 2,455 63,420 75,936
10,900 26,505 18,775 3,080 59,260 78,753
24,520 15,450 12,065 4,490 56,525 72,541
26,820 15,919 6,370 5,080 54,189 76,567
11,070 11,548 3,300 1,785 27,703 33,948
8,340 5,266 2,130 1,155 16,891 19,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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