AoeStats
← viahortus

Nomad

503453104Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 47m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1169
+14
🇫🇷 Celts · France
1129
+16
🇳🇱 Italians · Netherlands
1129
-15
🇳🇱 Bulgarians · Netherlands
1123
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,810 12:35 19:51 40:15 ⛏ Fish Boom into Fire Galleys FC
30 1,415 14:14 21:40 ⛏ Fish Boom FC
27 1,278 13:24 20:04 42:05 ⛏ Fish Boom FC
25 1,159 12:42 17:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,930 13,355 6,315 2,255 36,855 43,305
11,680 13,805 7,845 2,900 36,230 38,172
8,550 9,084 3,660 3,555 24,849 28,476
8,110 6,433 1,785 3,030 19,358 21,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.