AoeStats
← Kamawatsu

Arabia

503452822Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 44m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Italians · Czechia
959
+16
🇷🇴 Armenians · Romania
948
+17
🇮🇹 Japanese · Italy
992
-18
🇩🇪 Maya · Germany
947
-33
Player eAPM Actions Feudal Castle Imperial Opening
33 1,454 11:32 18:45 33:34 ⛏ Fast Castle
29 1,294 10:16 21:58 41:34 ⚔ Skirmisher Rush
27 1,182 11:47 24:52 41:15
7 300 12:50 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,880 12,442 7,975 1,600 37,897 46,122
14,755 7,850 4,560 1,715 28,880 31,458
11,010 5,723 4,050 100 20,883 22,733
3,570 4,605 180 575 8,930 9,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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