AoeStats
← evina_r_p

QS Arena

503452447Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 48m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Celts · Norway
874
+13
🇳🇴 Turks · Norway
866
+13
🇪🇸 Sicilians · Spain
808
-13
🇪🇸 Goths · Spain
806
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,156 9:24 13:23 29:02 ⛏ Fast Castle
21 1,017 9:08 13:02 38:05 ⛏ Fast Castle
19 941 11:27 15:12 44:33 ⛏ Fast Castle
11 522 8:29 18:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,020 15,045 10,610 4,105 56,780 66,783
26,375 13,765 13,640 2,050 55,830 58,815
18,120 9,610 6,350 2,300 36,380 38,572
7,475 5,155 1,400 2,180 16,210 19,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.