AoeStats
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QS Arena

503452363Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 49m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burgundians · United Kingdom
924
+16
🇹🇷 Huns · Türkiye
908
+17
🇩🇪 Burmese · Germany
930
-17
🇩🇪 Hindustanis · Germany
930
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,058 7:56 14:39 30:20 ⛏ Fast Castle
21 1,052 9:13 18:10 38:35 ⚔ Scout Rush
17 836 8:40 17:59 34:38 ⛏ Fast Castle
17 855 8:48 13:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,815 19,552 13,425 4,235 62,027 76,596
23,440 15,205 13,595 3,550 55,790 66,729
22,485 11,845 16,025 200 50,555 54,350
21,740 14,660 5,755 2,200 44,355 47,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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