AoeStats
← Massimo Rispetto

Arabia

503452179Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 49m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Koreans · Italy
1200
+17
🇮🇹 Georgians · Italy
1200
+17
1217
-17
🇬🇧 Mongols · United Kingdom
1209
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 2,927 8:24 27:33 41:16 ⚔ Scout Rush
42 2,079 9:36 24:29 45:54 ⚔ Scout Rush
40 1,973 10:57 26:49 46:14 ⚔ Archer Rush
29 1,456 16:16 29:10 45:30 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,705 21,119 10,625 3,130 50,579 58,196
24,210 9,877 10,020 3,000 47,107 55,136
13,165 10,419 3,805 1,140 28,529 29,253
10,505 10,119 5,565 1,800 27,989 30,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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