AoeStats
← Firebird1919

QS Arena

503452064Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 129m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
821
+14
🇹🇷 Huns · Türkiye
809
+14
🇺🇸 Burmese · United States
821
-16
🇺🇸 Malay · United States
716
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 4,214 9:34 14:11 64:46 ⛏ Fast Castle
31 3,938 9:11 14:15 38:06 ⛏ Fast Castle
15 1,885 9:48 17:02 34:19
14 1,830 10:04 15:04 27:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,915 62,970 50,850 4,600 197,335 213,319
45,715 54,745 18,040 3,210 121,710 122,608
31,200 42,246 27,545 6,100 107,091 111,772
40,255 31,010 18,855 2,970 93,090 97,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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