AoeStats
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Arabia

503452019Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 56m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Romans · Finland
1105
+13
🇫🇮 Ethiopians · Finland
1102
+13
🇸🇪 Italians · Sweden
1002
+17
🇫🇷 Vietnamese · France
1037
-15
🇦🇷 Japanese · Argentina
1035
-14
🇫🇷 Vikings · France
1019
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,714 9:33 25:11 ⚔ Archers into Skirms
35 1,967 11:03 35:43 49:31 ⚔ Archer Rush
32 1,801 10:03 24:45 47:38 ⚔ Archers into Skirms
32 1,824 10:28 24:17 47:58 ⚔ Scout Rush
22 1,274 11:03 26:20 44:55 ⚔ Archer Rush
19 1,064 12:09 19:54 43:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,635 19,382 10,110 1,835 58,962 59,993
21,665 21,044 11,380 1,530 55,619 59,367
C
15,700 22,947 11,010 4,035 53,692 56,849
18,795 16,221 7,935 1,730 44,681 46,287
12,480 18,294 8,280 3,215 42,269 45,026
17,185 14,180 6,930 2,115 40,410 42,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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