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Black Forest

503451976Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 50m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Chinese · Russia
624
+16
🇷🇺 Portuguese · Russia
601
+17
🇷🇺 Mongols · Russia
559
+19
🇹🇷 Britons · Türkiye
631
-18
🇶🇦 Aztecs · Qatar
624
-17
🇷🇺 Poles · Russia
622
-17
Player eAPM Actions Feudal Castle Imperial Opening
15 784 12:43 22:31 39:45 ⚔ Archer Rush
14 719 13:34 24:21 40:35 ⚔ Fish Boom FC into Scouts
12 628 14:30 23:34 41:23 ⚔ Fish Boom FC into Archers
10 491 14:24 26:02 42:14 ⛏ Fast Castle
3 174
2 81

Resources

Player Food Wood Gold Stone Spent Collected
17,450 18,344 8,520 4,400 48,714 68,713
19,105 15,899 11,035 250 46,289 51,421
12,600 15,842 11,245 4,225 43,912 47,962
10,995 13,324 9,505 100 33,924 44,168
750 556 50 0 1,356 1,496
750 217 50 0 1,017 1,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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