AoeStats
← Nyks

Arabia

503451870Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 37m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
942
+11
🇨🇭 Teutons · Switzerland
809
+16
🇹🇷 Italians · Türkiye
825
-14
🇹🇷 Persians · Türkiye
814
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 995 10:16 21:23 35:28 ⛏ Fast Castle
20 765 10:17 14:25 29:40 ⛏ Fast Castle
19 728 11:25 22:18 ⚔ Archer Rush
13 490 11:14 22:26 37:18

Resources

Player Food Wood Gold Stone Spent Collected
17,715 8,468 4,930 2,250 33,363 39,234
13,480 9,190 4,695 850 28,215 35,224
10,400 7,947 4,255 1,400 24,002 27,615
9,015 6,349 1,885 940 18,189 18,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.