AoeStats
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Nomad

503451581Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 75m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1147
+13
🇩🇪 Berbers · Germany
933
+22
vs
🇸🇪 Mongols · Sweden
1082
-18
🇸🇪 Vikings · Sweden
1082
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 2,799 13:44 19:48 42:44 ⛏ Fish Boom FC
30 2,252 13:11 21:04 39:27 ⛏ Fish Boom into Fire Galleys FC
27 2,078 14:39 24:17 47:15 ⛏ Fish Boom into Fire Galleys FC
18 1,332 13:57 23:00 56:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
43,300 33,675 25,880 6,405 109,260 130,577
32,195 20,540 10,755 5,300 68,790 82,618
20,510 18,970 12,060 4,500 56,040 59,614
19,385 14,605 8,230 2,175 44,395 50,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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