AoeStats
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QS Arena

503451539Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 31m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
956
+14
🇺🇸 Romans · United States
948
+14
🇨🇱 Franks · Chile
878
+17
vs
🇨🇭 Mongols · Switzerland
941
-17
🇩🇪 Britons · Germany
907
-15
🇨🇭 Vietnamese · Switzerland
877
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 734 7:22 16:25 — ⛏ Fast Castle
22 686 8:11 13:55 — ⛏ Fast Castle
19 607 10:53 15:15 20:20 ◆ FC into Fast Imp
14 443 8:43 13:12 27:33 ⛏ Fast Castle
12 373 8:38 15:56 — ⛏ Fast Castle
12 365 10:01 13:50 28:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,025 9,850 4,865 1,050 29,790 35,063
11,825 8,695 4,340 1,500 26,360 28,990
11,565 9,885 560 1,695 23,705 26,480
9,400 7,895 3,350 2,150 22,795 25,657
6,205 7,135 4,500 0 17,840 20,749
4,700 4,430 1,565 1,500 12,195 16,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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