AoeStats
← baresflorian1990

Coastal Forest

503451394Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 46m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1094
+17
🇩🇪 Mongols · Germany
1086
+17
🇦🇹 Dravidians · Austria
1140
-18
🇩🇪 Romans · Germany
1091
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,118 11:32 19:41 38:12 ⚔ Fish Boom into Archers
33 1,533 11:45 18:47 33:18 ⛏ Fast Castle
24 1,111 11:32 17:45 35:50 ⛏ Fish Boom FC
17 767 12:21 25:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,130 16,153 10,665 1,505 50,453 52,859
16,170 17,579 12,830 2,150 48,729 61,883
14,235 18,013 4,940 2,885 40,073 47,810
8,645 9,633 2,980 2,090 23,348 23,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.