AoeStats
← Flomingo

Arabia

503451115Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 31m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1063
+16
🇩🇪 Jurchens · Germany
1057
+17
vs
🇦🇲 Georgians · Armenia
1145
-20
🇦🇲 Japanese · Armenia
991
-25
Player eAPM Actions Feudal Castle Imperial Opening
37 1,176 10:20 23:07 — ⚔ Archer Rush
35 1,106 8:10 20:08 — ⚔ Scout Rush
26 816 12:31 20:19 — ⚔ FC into Archers
19 612 11:05 27:52 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,970 6,290 3,645 200 17,105 17,358
7,965 5,810 1,520 200 15,495 16,315
4,950 6,032 3,350 95 14,427 16,399
4,650 3,353 660 250 8,913 10,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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