AoeStats
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Arabia

503451027Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 73m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Ethiopians · Slovakia
935
+13
🇸🇰 Lithuanians · Slovakia
918
+16
🇩🇪 Mongols · Germany
918
-16
🇩🇪 Britons · Germany
841
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 3,436 11:35 16:15 50:50 ⛏ Fast Castle
45 3,329 10:01 13:55 37:23 ⛏ Fast Castle
38 2,787 11:18 15:57 45:13 ⚔ FC into Archers
21 1,523 11:06 17:14 52:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,430 24,503 16,435 3,125 82,493 91,224
31,690 15,736 22,105 2,150 71,681 80,468
13,375 20,098 18,965 5,330 57,768 80,827
15,065 16,130 10,770 2,450 44,415 53,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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