AoeStats
← Wilma Raiden I.

Four Lakes

503451010Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 50m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
1404
+12
🇭🇳 Persians · Honduras
1383
+13
🇲🇽 Celts · Mexico
1289
+17
🇩🇪 Franks · Germany
1337
-15
🇩🇪 Ethiopians · Germany
1322
-14
🇩🇪 Britons · Germany
1300
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,658 9:57 22:36 42:51 ⚔ Archer Rush
41 2,042 9:01 23:05 38:08 ⚔ Archer Rush
40 1,995 12:17 19:45 46:53 ⚔ Fish Boom into Skirms
39 1,985 10:38 18:23 27:23 ⚔ Fish Boom into Skirms into Archers
31 1,580 11:08 27:16 47:00 ⚔ Fish Boom into Scouts
25 1,241 9:27 24:00 43:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,920 18,238 15,715 2,930 62,803 68,134
17,500 22,926 11,220 3,025 54,671 60,406
10,675 15,667 15,865 1,300 43,507 45,898
15,455 17,890 6,895 2,850 43,090 43,888
20,525 8,807 9,710 750 39,792 46,678
12,275 11,461 8,715 1,620 34,071 40,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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