AoeStats
← DaniChidori

Coastal Forest

503450867Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 56m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
560
+18
🇬🇷 Slavs · Greece
559
+18
🇺🇸 Armenians · United States
610
-18
🇺🇸 Mongols · United States
610
-18
Player eAPM Actions Feudal Castle Imperial Opening
19 1,088 15:57 23:33 47:06 ⛏ Fast Castle
16 880 11:33 29:25 34:20 ⚔ Scouts into Fast Imp
13 749 10:30 22:01 ⛏ Fast Castle
13 701 13:30 29:13 50:49

Resources

Player Food Wood Gold Stone Spent Collected
14,215 14,055 9,320 1,700 39,290 53,365
14,080 6,660 6,440 1,990 29,170 34,144
12,705 7,990 5,110 2,825 28,630 33,147
12,260 9,452 2,255 2,925 26,892 27,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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