AoeStats
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Black Forest

503450809Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 48m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
842
+15
🇧🇷 Bohemians · Brazil
833
+15
🇲🇽 Aztecs · Mexico
773
+18
🇳🇱 Franks · Netherlands
827
-17
🇭🇺 Teutons · Hungary
815
-16
🇳🇱 Chinese · Netherlands
815
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,554 14:21 23:17 36:11 ⛏ Fast Castle
22 1,054 12:41 17:43 31:35 ⛏ Fast Castle
19 905 11:51 17:46 33:47 ⛏ Fish Boom FC
16 756 13:42 21:15 37:23 ⛏ Fish Boom FC
14 670 13:53 25:36 37:34 ⛏ Fish Boom FC
12 600 12:24 17:17 34:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,270 34,029 9,860 1,840 65,999 71,229
19,770 26,948 13,080 3,150 62,948 77,553
18,630 17,195 10,600 3,230 49,655 56,780
22,360 11,380 11,050 1,500 46,290 59,863
20,425 13,162 9,095 1,415 44,097 54,061
17,600 10,435 7,635 2,700 38,370 51,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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