AoeStats
← federicol18

Acropolis

503450808Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 72m 20s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
779
+17
🇬🇧 Vietnamese · United Kingdom
800
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 3,671 10:20 17:35 33:07 ⛏ Fast Castle
26 1,877 13:21 23:56 41:56 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,640 36,208 21,635 2,830 93,313 99,652
26,740 26,867 22,815 2,650 79,072 86,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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